


But looking at the build-up of each story I soon discovered that every one, albeit in a very condensed version, follows the five-act dramatic delivery of narrative. A groundhog’s day of short stories throwing Reynardo through the same paths time and time again. Each individual destiny (storyline) is short, 30-45 minutes, and reminded me of a collection of short stories. Will it work?!Īt first I thought Stories was one of these games. Indie games however will at times break with this standard form of narrative delivery – something that is always exciting and interesting. Moreover, if it works well it also sells, and we must remember that video game production is a business, and a business that puts a lot of money on the line during production. It is a way of capturing and sustaining people’s attention through a build-up of tension. This is particularly the case with AAA games. One thing I discovered while writing my thesis on video game narrative (something I shall elaborate upon in a coming post) was that more often than not, video games deliver their stories in a five-act interest curve similar to that frequently seen in film and novels. The mechanics and gameplay suffice in supporting the story. As such, this is no major issue because it affords the player to pay more attention to the story without having to worry about getting stuck due to a lack of gameplay or mechanical skills. The gameplay itself is bland and remains much the same throughout, with little variation in challenge and fighting opposition. The emphasis is placed on narrative and the storytelling delivery, which is done excellently. This allows for some creative freedom, which clearly shines through in the game. of 6 hours) and produced by a small studio in Montreal. Stories can be placed within the category of indie games, as it is relatively quick to complete ( avg. Destiny in plural as we explore several, depending on the choices made throughout gameplay. The video game published by Spearhead Games is rich on storytelling content that all takes place via a variety of paths the player must follow to explore the protagonist, Reynardo, and his destinies. Rarely does a game title describe so precisely what the game contains as is the case with Stories: The Path of Destinies from 2016.
