

Spin the dials above the maze to match these symbols: foot, cobra, bread loaf. Pick up the blue book to see that "bee" corresponds with "bjt", and look at the associated 3 symbols. Look at the maze and work out that the bee can reach the middle. Take another door key and use it on another door. Look at the maze and work out the path from start to finish, then spin the dials above the maze to indicate the symbols you have passed along the way: lion, pot stand, stool, hand. Arrange all 4 pieces on the central pillar, then take the door key. Pick up the pyramidion part from the basin, and another from the ground in front of it. Press the hand symbol on the wall to the right of the door, then use the Sphinx in the opening - it will become golden and show a water symbol on the front. Take the Sphinx from the top of the central pillar. In removing the stone lid, you will have broken a vase - take another pyramidion part from inside. Take the key and use it to open the stone box.
#Escape simulator walkthrough code
Look at the red dials on the wall above and enter the code 3426. Using the information from the book, you can work out that the numbers on the box add up to 3426.

Use the brush to clear away the sand from the stone box on the ground. Take out the brush and the red Egyptology 101 book. Pick up the suitcase and open it in your inventory. One other achievement to collect at any stage is to create and save a room in the level editor Make it yourself.

You get a key.ġ3) Last step, go to the Door, use the key card and the key and youre done.Follow the simple interface instructions until you find yourself in a bedroom. By the dest you see now a calcboard with four maths on it.ġ2) Go to the chest and open it. Put it on the katana stand on the wall.ġ1) Here comes the most tricky part of it. You find the time on the broken clock in the bookshelf.ĩ) Now put the golden ram into the glassvitrine.ġ0) Go into the new room and take the katana sword. Push it to open the left drawer.ħ) Combine the storry of the book an the tarot cards and you get 3 5 2 / 6 8 7.Ĩ) Take the golden ram and go to the grandfather clock and set the time to 09:55. Inside you find a book and an other secret switch. Combine the informations and you got the key 3 5 4 2.Ĥ) Use the key on the chest and take out the four small stone statues.ĥ) Put them on the wooden board on the dest and push the butten to get the keycard.Ħ) Now look under the dest and you find a secret switch (only works if power is on). You find a envelope with a paper in it, a notepad and ten alchemy book’s. Behind it turn on the first and the third switch to get electric power.ģ) Use the golden key on both cabinet doors by the desk. Guide for the First Adventureġ) First grab the golden key under the pillow.Ģ) Turn both wall lamps to open the painting. Step by step guide for the first adventure.
